Skip to content

[1.3] The Interface

January 4, 2011

Blenders User Interface can be very confusing at first, and perhaps a little scary. Even for those who have used previous versions, it’s layout and navigation is something that takes some getting used to. However, once you are used to it, you’ll be suprised at how flexible it is. With Blender, you are not forced to have your interface any one set way, it’s up to you. And even then, you can have multiple displays for different tasks.

It all sounds very complicated, but once you have the hang of it, it’s simple as a few clicks.

The Blender interface is made up of areas, each of which you can customize to behave in whatever way you want. Your areas can be any size, in any place on the screen, and you can pick and choose which ones you want or don’t. Before you can start manipulating areas though, you’re going to need to know what an area is. Lets look at the default Blender screen.

With this default view, there are 5 areas, each being a different area type. These five areas are highlighted below.

Now this layout is a good place to start, and for most of the beginner tutorials, the interface is going to look fairly similar to this. However, if you find a layout that works better for you, feel free to follow along using that instead. Now that we’ve seen the default layout, lets start messing with it, by splitting and joining areas.

 

Next Tutorial
The Interface – Splitting and Joining Areas

Advertisement

From → Introduction

Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.